name	Spy
type	npc
health 50
gfxshadow 1
nodieblink 3
falldie 1
nomove 1
#nodrop 1
diesound data/sounds/die1.wav
palette data/chars/Spy/35.gif
setlayer 9
load Commanderintro



anim idle
#drawmethod 240 240
	 loop      1
	 delay     35
	 #offset		108  172
offset  49  107
	 bbox      49 50 110 105
#bbox  0  2  65  92
	frame	data/chars/Spy/34.gif
	frame	data/chars/Spy/35.gif

anim pain
 	delay     10
	 #offset		108  172
	offset  49  107
	 bbox      49 50 110 105
	frame	data/chars/Spy/30.gif
	frame	data/chars/Spy/32.gif
	frame	data/chars/Spy/30.gif
	frame	data/chars/Spy/32.gif
	frame	data/chars/Spy/30.gif
	frame	data/chars/Spy/32.gif

anim death
custentity	Commanderintro
	spawnframe	10 160 230 0 1
 	delay     4
	 #offset		108  172
offset  49  107
	 bbox      49 50 110 105
	frame	data/chars/Spy/30.gif
	frame	data/chars/Spy/32.gif
	frame	data/chars/Spy/30.gif
	frame	data/chars/Spy/32.gif
	frame	data/chars/Spy/30.gif
	frame	data/chars/Spy/32.gif
delay 35

		offset  49  57
		bbox  1  16  86  71
	frame data/chars/Spy/26.gif
	delay 10
		offset  58  31
		bbox  0
	frame data/chars/Spy/27.gif
		offset  54  09
	frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
frame data/chars/Spy/28.gif
delay 300
@cmd	jumptobranch "ex55" 1
frame data/chars/Spy/28.gif



